Crafting and Materials
As you collect materials over the course of your adventures,
you'll reach the point that you can begin crafting new items from them.
Food, potions, weapons, Ability Scrolls, and even allies can
be made through crafting. In fact, crafting will become a useful
allie in your adventuring career.
General Crafting
Crafting can be a rewarding and convenient means of acquiring useful
items to use along your journey. However, the process of gathering
materials
and processing them together can be just as difficult. The following
section
will teach you how to craft and how best go about it.
Rule 1. To follow a crafting recipe, simply acquire the indicated amount of
ingredients
and find a place outside of combat to make a proper Craft Check.
Rule 2. Proper crafting locations include towns, settlements,
and other safe
places.
If you're out adventuring, then your base camp will do. However,
crafting at night can be dangerous and may draw monsters.
If you're in a dungeon, then you must have cleared out all the
enemies
in the immediate area, found a safe zone, or face a Small Battle
first.
First, roll 1d20 and add your Craft bonus. If you have any
tools that
can improve your crafting, add those bonuses too. It should be noted that abilities that improve checks do not apply here.
If your check meets or exceeds the Difficulty score, you pass.
Second, scoring above the Difficulty score makes for a
higher-quality craft, while scoring below makes it poorer quality.
-
Excellent: 12 and Above. The craft is 200% effective.
-
Great: 6 and Above. The craft is 150% effective.
-
Great: 0 and Above. The craft is 100% effective.
-
Good Enough: -1 and Below. The craft is 100% effective.
-
Poor: -6 and Below. The craft is 50% effective.
-
Awful: -12 and Below. The craft is 0% effective.
Most crafts have an Effectiveness score, found in between
[square-brackets].
As you craft, the Effectiveness score and the final value of the item
will increase (or decrease) by the percentage above.
Note: When using fractions, round-down to the nearest
whole-number.
Crafting Ability Mods
When crafting Ability Mods, you'll be following a different success
metric than if you were crafting consumables or tools. As a Mod
is falls in quality, its reliability falters. You can only use it for
a few turns in each fight before the Ability it is attached to
runs out of uses.
-
Good: 0 and Above. The Mod was made successfully.
-
Tarnished: -1 and Below The Ability this Mod is attached
to can only be used up to 5 times per fight.
-
Fractured: -6 and Below The Ability this Mod is attached
to can only be used up to 3 times per fight.
-
Worthless: -12 and Below The Ability this Mod is attached
to can only be used up to 1 time per fight.
Materials
There are six types of materials you can collect from monsters, which are listed down below. Each kind of material has a base price, along with a quality. The better the quality,
the better the material. The kinds of qualities are...
-
Low. The quality of the item is poor and its value is halved.
-
Medium. The quality of the item is standard, and its value is unaltered. Can substitute for low-quality materials.
-
High. The quality of the item is perfect, and its value is doubled. Can substitute for low- and medium-quality materials.
-
Special. While not necessarily high, low, or medium in quality, it is special and will be required by name in certain recipes.
When reading recipes, the quality of the materials will be abbreviated as L, M, H, and S (Low, Medium, High, and Special).
If no quality is listed, then any will do.
Recipes with a special-quality ingredient will normally feature the parenthesized name beside it. If no ingredient is listed, assume any will do.
Alternatively, you can substitute a special material of a matching type but not name in a recipe, but with a -10 to the crafting check.
Concentration
You can take lower-quality materials and combine them with other lower-quality materials to make a higher quality material.
This is done by a process called concentration, whereby you take materials of matching type and quality and cook them down into a more concentrated form.
- 5x low-quality materials concentrate into 1x medium-quality material.
- 5x medium-quality materials concentrate into 1x high-quality material.
- 5x high-quality materials concentrate into a high-quality material.
Consumables
Name |
Consumption |
Ingredients |
Craft Check |
Value |
Tools
Name |
Application |
Ingredients |
Craft Check |
Value |
Ability Mods
As a note, when applying Mods to Abilities, the listed application
should fit ability exactly. If a Mod's Application rules cannot be
entirely applied to an Ability then it won't work.
Title |
Application |
Ingredients |
Craft Check |