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Crafting and Materials

As you collect materials over the course of your adventures, you'll reach the point that you can begin crafting new items from them.

Food, potions, weapons, Ability Scrolls, and even allies can be made through crafting. In fact, crafting will become a useful allie in your adventuring career.

Index

General Crafting

Crafting can be a rewarding and convenient means of acquiring useful items to use along your journey. However, the process of gathering materials and processing them together can be just as difficult. The following section will teach you how to craft and how best go about it.

Rule 1. To follow a crafting recipe, simply acquire the indicated amount of ingredients and find a place outside of combat to make a proper Craft Check.

Rule 2. Proper crafting locations include towns, settlements, and other safe places. If you're out adventuring, then your base camp will do. However, crafting at night can be dangerous and may draw monsters. If you're in a dungeon, then you must have cleared out all the enemies in the immediate area, found a safe zone, or face a Small Battle first.


First, roll 1d20 and add your Craft bonus. If you have any tools that can improve your crafting, add those bonuses too. It should be noted that abilities that improve checks do not apply here. If your check meets or exceeds the Difficulty score, you pass.

Second, scoring above the Difficulty score makes for a higher-quality craft, while scoring below makes it poorer quality.

Most crafts have an Effectiveness score, found in between [square-brackets]. As you craft, the Effectiveness score and the final value of the item will increase (or decrease) by the percentage above.
Note: When using fractions, round-down to the nearest whole-number.

Crafting Ability Mods

When crafting Ability Mods, you'll be following a different success metric than if you were crafting consumables or tools. As a Mod is falls in quality, its reliability falters. You can only use it for a few turns in each fight before the Ability it is attached to runs out of uses.

Materials

There are six types of materials you can collect from monsters, which are listed down below. Each kind of material has a base price, along with a quality. The better the quality, the better the material. The kinds of qualities are... When reading recipes, the quality of the materials will be abbreviated as L, M, H, and S (Low, Medium, High, and Special). If no quality is listed, then any will do.
Recipes with a special-quality ingredient will normally feature the parenthesized name beside it. If no ingredient is listed, assume any will do.
Alternatively, you can substitute a special material of a matching type but not name in a recipe, but with a -10 to the crafting check.
Name Description Value

Concentration

You can take lower-quality materials and combine them with other lower-quality materials to make a higher quality material. This is done by a process called concentration, whereby you take materials of matching type and quality and cook them down into a more concentrated form.

Consumables

Name Consumption Ingredients Craft Check Value

Tools

Name Application Ingredients Craft Check Value

Ability Mods

As a note, when applying Mods to Abilities, the listed application should fit ability exactly. If a Mod's Application rules cannot be entirely applied to an Ability then it won't work.
Title Application Ingredients Craft Check