Inventory

Directory

Tools

Name Description Benefits Cost
Climber's Kit A bag of ropes, grappling hooks, slings, and other useful bits for traversing vertical surfaces. +10 to Acrobatic talent checks when ascending or descending vertical surfaces, such as cliffs and walls. 300
Explorer's Kit A neat wooden box of navigation tools such a compass, astrolabe, octant, and telescope. +10 to Navigation talent checks when traversing forests, sailing on the ocean, and exploring caves. 600
Chemistry Kit An oak box with a white finish designed to open-up like a cabinet. Inside are phials of various base elements along with crude tools for the mixing and distilling of chemicals. +10 to chemistry-based Scholar checks. 250
Camping Backpack A hefty bag with twin-straps for your arms to carry it on your back. It's filled with pots, pans, blankets, mosquito repellent, and other handy camping supplies. You have enough supplies to shelter up to 4 people a night. 1,000
Alchemy Kit A 3' tall oak case worn over the back with rope straps. In addition to containing standard chemistry equipment, you'll find star charts, spell books, and other ornaments essential to the alchemical practice. +10 to magic-based Craft talent checks. 3,500
Smithing Kit A heavy wooden box that's been filled with all sorts of useful tools for general smithing. It contains a small kiln, a bucket for quenching hot metal, a small anvil, various powders, and plenty of tools. +10 to Tool crafting checks. 4,000
Micro Atelier A enchanted lightweight hand-held briefcase that repeatedly unfolds and extends to become a walk-in closet filled with useful tools for the practice of arcana. +10 to any Arcana Talent check and +10 to Ability Mod craft checks. 8,000
Carpenter's Kit A heavy wooden toolbox held together with bands of iron and nails. It holds an assortment of tools essential to the crafting of items. +10 to wood-based Craft checks. 600
Repair Kit A box of neatly-organized tools, including tape, glue, nails, staples, clay, and paint. 1/hour repair a broken item. 700
Culinary Kit A bag of pots, pans, knives, ladles, a tiny metal fold-out oven, and other tools useful in the preparation and cooking of food. +10 to Harvest talent checks and 10+ to culinary-based Craft talent checks. 2700
Encyclopedia A thick, heavy, hardback book, densely filled with several lifetimes worth of general information on every conceivable subject. +10 to any Scholar check; +5 to any other check. 10,000
History Book A hardback book detailing various major events throughout the world's history, leaving no kingdom or culture undocumented. +10 to history-based Scholar checks. 1,200
Engineer's Handbook An absurdly heavy book full of vast number charts, documenting the ins and outs of modern engineering. +10 to engineering-related Scholar talent checks or +10 to mechanics-related Craft talent checks. 1,500
Farming Tools A duffle bag worn over the shoulder with a thick strap. It's filled with farming implements such as hoes, shovels, trowels. +10 to agricultural-related Craft and/or Harvest checks. 500
Party Host's Kit A box of tightly packed party supplies, such as balloons, confetti, party-poppers, and everything else necessary to host a great party. +10 to Arts talent checks. 2,500
Guide to Monsters and Animals A compactly written book of immediately relevant information on all the things of the wild, both defensive and aggressive. +10 to any animal- or monster-related check. You automatically pass checks for non-legendary monsters. 1,300
Mermaid Kit A suite of gear that equips the user for aquatic travel. You can breathe underwater, dive up to 10sp down, and water is not difficult terrain. 4,500
Pathfinder's Kit A backpack of useful tools for navigating unknown territories and in the dark. +10 to Navigate talent checks.
Torch: fully illuminate the space you're in.
Telescope: see up to 10sp away, unimpeded.
5,000
Hot Climate Gear A large bag of equipment for thriving in dry, arid environments. Hot climates count as one danger-level lower. 6,000
Cold Climate Gear A large bag of equipment for surviving in the cold and snow. Cold climates count as one danger-level lower. 4,000

Consumables

Name Description Benefits Cost
Suture Kit A kit with a heavy needle and leather string for restoring wounds. Removes the Bleeding status. 250
Monster Meat Cooked and preserved meat from a monster - whatever it was the hunters brought in that week. Restore 15 Health. 10
Level 1 Health Potion A glass phial filled with a viscous red concoction. It's warm to the touch and smells like glue. Recover 45 health. 100
Level 5 Health Potion A more potent concoction than its cousin, with a naturally bubbling body. Restore 225 health. 200
Level 10 Health Potion A more potent concoction than its cousin, with a naturally bubbling body. Restore 450 health. 400
Level 15 Health Potion A more potent concoction than its cousin, with a naturally bubbling body. Restore 675 health. 600
Level 20 Health Potion A more potent concoction than its cousin, with a naturally bubbling body. Restore 900 health. 800
Level 1 Mana Potion A delicate, spongy cake wrapped in wax paper. It uses vanilla flavoring to mask the exotic spices used to give it its restorative power. Recover 5 mana. 100
Level 5 Mana Potion A delicate, spongy cake wrapped in wax paper. It uses vanilla flavoring to mask the exotic spices used to give it its restorative power. Recover 15 mana. 200
Level 10 Mana Potion A delicate, spongy cake wrapped in wax paper. It uses vanilla flavoring to mask the exotic spices used to give it its restorative power. Recover 20 mana. 300
Level 15 Mana Potion A delicate, spongy cake wrapped in wax paper. It uses vanilla flavoring to mask the exotic spices used to give it its restorative power. Recover 25 mana. 400
Level 20 Mana Potion A delicate, spongy cake wrapped in wax paper. It uses vanilla flavoring to mask the exotic spices used to give it its restorative power. Recover 30 mana. 500
Level 1 Stamina Potion A delicate, spongy cake wrapped in wax paper. It uses vanilla flavoring to mask the exotic spices used to give it its restorative power. Recover 5 stamina. 100
Level 5 Stamina Potion A delicate, spongy cake wrapped in wax paper. It uses vanilla flavoring to mask the exotic spices used to give it its restorative power. Recover 15 stamina. 200
Level 10 Stamina Potion A delicate, spongy cake wrapped in wax paper. It uses vanilla flavoring to mask the exotic spices used to give it its restorative power. Recover 20 stamina. 300
Level 15 Stamina Potion A delicate, spongy cake wrapped in wax paper. It uses vanilla flavoring to mask the exotic spices used to give it its restorative power. Recover 25 stamina. 400
Level 20 Stamina Potion A delicate, spongy cake wrapped in wax paper. It uses vanilla flavoring to mask the exotic spices used to give it its restorative power. Recover 30 stamina. 500
Level 1 Focus Dust A fine yellow powder made from dried Pollywog tails. You snort it through the nose! Recover 5 focus. 100
Level 5 Focus Dust A fine yellow powder made from dried Pollywog tails. You snort it through the nose! Recover 15 focus. 200
Level 10 Focus Dust A fine yellow powder made from dried Pollywog tails. You snort it through the nose! Recover 20 focus. 300
Level 15 Focus Dust A fine yellow powder made from dried Pollywog tails. You snort it through the nose! Recover 25 focus. 400
Level 20 Focus Dust A fine yellow powder made from dried Pollywog tails. You snort it through the nose! Recover 30 focus. 500
Antidote A dried ball of exotic herbs. Intensely bitter with a taste clings to your teeth, it has been known to cure everything from snake-bites to the flu. Removes Poison. 500
Poison A little white bottle stopped with a cork and labeled with a skull and crossbones. The contents are transparent and odorless. Give your weapon Poisoned 15. 300
Jerky Ration A pouch of hand-dried strips of beef, seasoned with herbs and spices. Good for 1 day of food. 50
Fragile Bottle A round, glass bottle hung from your side with some twine. Outside of battle (or during for 5AP) you may place any one consumable item inside. Upon falling unconscious (health drops to 0 or less) you fall upon the bottle, breaking it. Any item stored inside is immediately used on you for free.
Note: any additional Fragile Bottles on your person also break and are used.
100
Lunch Box A small box of decoratively arranged rice, salmon strips, fruits, and vegetables. Good for 1 day of food and fully restores your Vitals. 150
Turnover Leaf Popularly referred to by merchants and adventurers as just Turnover, this aromatic herb can be consumed to quickly revitalize the senses - even postponing the need for sleep for days at a time. Removes Knock-Out and restores HP to 50%. 550
Red Feather Mushroom A rare and sought-after mushroom that only grows from the decaying bodies of fallen phoenixes. It is a symbol of good luck for adventurers. Upon dying in combat, at the beginning of your next turn you revive with 50% of your max health. 500
Lightning Dust A granular white powder with a crystalline appearance. It is intensely bitter to taste. However, adventurers have been using it for years to improve their performance or up their focus during long outings. Increase your Initiative by 2. 220
Bronze Coin A crudely minted coin of no discernible value. Years of handling have worn the features into obscurity, making the text illegible and the faces unrecognizable. The holder comes back to life with 1/5 restored vitals and all status-effects removed when Battle Transience is invoked. Can also be used on a downed allie for 5AP during combat for the same effect. 250
Silver Coin An antiquated coin with smoothed-down features. There's a picture of a king on one side and a picture of a castle on the other. The holder comes back to life with 1/2 restored vitals and all status-effects removed when Battle Transience is invoked. Can also be used on a downed-ally for 5AP during combat for the same effect. 350
Gold Coin A finely minted coin with a natural shine about it. The text reads, "Life and Liberty". The holder comes back to life with fully restored vitals and all status-effects removed when Battle Transience is invoked. Can also be used on a downed-ally for 5AP during combat for the same effect. 450
Platinum Coin A coin that remains in perfect condition despite years of handling. You can see yourself in its reflection. The holder comes back to life with fully restored vitals, max health permanently increased by 10%, and all status-effects removed when Battle Transience is invoked. Can also be used on a downed-ally for 5AP during combat for the same effect. NA
Star Coin A shiny coin made of an unusual metal, minted in the shape of a five-point star. It's smooth to the touch. The owner can use the coin when leveling-up to learn the Doctrine Ability of their taken class instead of a general one. Upon taking an Doctrine Ability, the Star Coin is destroyed. 8,000
Golden Toad A shiny gold-skinned amphibian with a gentle nature. Upon kissing the toad, the user chooses an additional Natural ability. Their physical form mutates appropriately to reflect this addition, while the toad loses its shine and turns a dull copper. NA
Monster Treat A handmade treat, cooked in an oven and filled with herbs and spices that monsters love. Used for Befriend actions. 250
Gourmet Monster Treat A delicately crafted treat, made with special ingredients that are especially tasty to monsters. Use for Befriend actions, increasing the check by 5. 500
Monster Collar A one-size-fits-all leather collar with a metal buckle and nametag. You get to engrave the tag upon purchase. When worn by a monster, it'll let townsfolk know that it belongs to someone. Used to add a friendly monster to your party for traveling. Grants them a characer sheet of their own. 500
Weapon Part A twisted piece of scrap that, while worthless on its own, can be used be a skilled weapon smith to enhance an existing weapon. When brought to a smith, it can be used for upgrading your own weapons. 2,500
Tonic of Muscle A little black glass bottle with a dirty white label and a cork stopper. Inside is a black, syrupy mixture that gives off nauseating fumes. However, it is said to be a mixture of rare and exotic herbs that can improve the physique. Permanently increase your Melee:Power score by 5.
This effect is cumulative, meaning that drinking more will increase the multiplier.
10,000
Tonic of Spirit A transparent glass bottle with a cork stopper. Inside is a mixture of unknown substance, rapidly changing hues and physical states. It is reportedly made from a mixture of tears belonging to unknown gods. Permanently increase your Magic:Power score by 5.
10,000
Tonic of Mind An aquamarine glass bottle with a clear-white substance. It is odorless, tasteless, and non-viscous. It is said to be made from a blend oils found only in creatures from the bottom of the ocean. Permanently increase your Skill:Power score by 5.
10,000
Tonic of Vitality A tall red bottle containing a brown, thick liquid. The mixture smells like rotting leaves, and appears to be so. Permanently increase your Health score by 30 and your Stamina, Mana, and Focus scores by 5.
10,000

Primary Weapons

Name Scores Cost
Machete Type: Melee, WC: M, Use: 10AP, Rank: 3, Wt: 1u 500
Basic Staff Type: Magic, WC: M, Use: 10AP, Rank: 3, Wt: 1u 650
Whip Type: Skill, WC: M, Use: 10AP, Rank: 3, Wt: 1u 450

Secondary Weapons

Name Scores Cost
Standard Shield Protection: 3{MlePwr} 500
Parrying Dagger Type: Melee, WC: VL, Use: 5AP, Rank: 1, Wt: 0.2u; Parry 400
Throwing Knife Type: Skill, WC: VL, Use: 5AP, Rank: 1, Wt: 0.2u; Thrown 200

Weapon Attachments

Bayonet A sharp knife's been tied to the end of your weapon. Your weapon also counts as a Light, Neutral-element melee-weapon of Rank 1 and 0 range. 1,500

Weapon Attributes

Name Description Benefits Service Price
Divided The weapon was forged into two smaller versions of the origin. Reduce weapon's WC grade by 2 measure (to a minimum of 1). The weapon has an exact copy that can be equipped as a secondary weapon. 1,000
Oversized X The weapon was made far too large for its intended size. Increase weapon's Rank by X.
Weapon takes up primary and secondary slots.
2,500
Ranged X+1 The weapon is able to fire projectiles into the distance. Weapon can be used for ranged attacks up to X+1sp. Checks with this weapon against enemies in the same space are reduced by 5.
In addition, it costs 1 point of a resource to use in an action.
The type of resource - either stamina, mana, or focus - is permanently determined upon implementation of the Ranged attribute.
1,500+(X500)
Throwable X The weapon was redesigned to be easily and accurately thrown. Toss the weapon up to Xsp away as a basic attack.
Note: you'll have to pick it up later for 5AP.
650
Sever X The weapon's edge is particularly sharp, digging deep and causing excessive bleeding. On hit, weapon causes Bleeding X{TL}. 1,000
Poisoned X The weapon's edge has been dipped in poison. On hit, target takes Poison X{TL}. 800
Spark X The weapon's metal is an alloy that sparks upon contact. On hit, weapon causes Burning X{TL}. 800
Push X Upon connection with the target, they're pushed backwards. On hit, target is forced away Xsp. 750
Parry X The weapon is particularly sturdy, granting the user a degree of protection. Spend 1sta to increase your Melee, Magic, and Skill evasion scores by +X until the next round. 600
Artisan X The weapon was masterfully crafted, making it more prone to critical damage. Critical-hit threshold increased by X (critical damage at 20-X instead of just 20). 1,000
Honed X This weapon was designed with accuracy in mind. Increase accuracy checks for this weapon by X. 1,000
Charmed X A blessing on this weapon predisposes it against bad luck. Rolling 1 on accuracy checks does not invoke critical-failure, and while equipped increases luck checks by +X. 3,000
Compressed This weapon's powers have been condensed into a smaller package. Reduce the WC Use and Weight of this weapon by 1 to a minimum of VL. The Rank does not adjust. 5,000